Every Eldar army has jetbikes: Eldar, Dark Eldar, Harlequins. And Exodites have technology too. So why would they be any exception to the jetbike rule?
Unfortunately, I rushed my first attempt at them.
I’d agreed to a game of combat patrol, but I didn’t have enough dragon knights to proxy for the six Windriders a Craftworlds force has. I thought a deadline might spur me into action, so I tried to create some Exodite jetbikes.

They’re not awful by any means. But they’re not quite right, either.
The bikes themselves are a mix of Shroud Runner canopies with Shining Spear bodies. I liked the artisanal feel of the Shining Spear bikes but the stumpy canopy made the bike feel a little more functional (although the leader got the longer canopy because they’re special!)
I also glued bits of wraithstone to the canopy and “tied” it on with green stuff rope. This was to represent parts of the tribe’s shattered World Spirit and the psychic boost it gave to the riders.
The riders themselves I modelled as Shamans. I saw these as a sort of seer council, so I leant harder on the wilder vibes.



The rider with the axe is my favourite. The trophy rack from the Escher kit and the face from the Wood Elf Blood Bowl kit work really well together.
The “high fiver” is perhaps my least favourite. I didn’t realise just how buff the Wood Elf Blood Bowl players are! He also doesn’t really look like he’s casting a psychic power, which was the idea I had in mind.
The lead Shaman sits in the middle. The Corvus Cabal mask is cool, but they’re staring down a little too intently. Like they’re shy and can’t make eye contact with the enemy! At least the hand looks more casting-psychic-power, though.
The biggest problem is they don’t feel different enough from Craftworld jetbikes. So I want to have another go. I’m just not sure what to do with them yet.